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Classes

Every Hero belongs to a Class. The Class defines the unit's profile: its attributes, movement, and three signature Actions. Each Class profile uses the following attributes:

Attribute Meaning
Movement Movement profile, written as Cost / Distance / Max (see Movement).
ATK Attack: number of D6 rolled when making an attack.
DEF Defense: number of D6 rolled when defending against an attack.
SP ATK Special Attack: number of D6 rolled when making a special attack.
SP DEF Special Defense: number of D6 rolled when defending against a special attack.
VIT Vitality: how many Wounds the unit can absorb. It is defeated when its Wounds exceed this value.

Here's the list of Classes and their profiles:


Knight

Balanced melee combatant specialized in close combat, protecting allies and controlling positioning.

VIT Movement ATK SP ATK DEF SP DEF
2 2 AP / 2 / 2 2 0 3 1
Action Cost Effect
Heroic Strike 1 AP Make a Normal Attack. If it deals at least 1 Wound, apply Knockback 2.
Wide Strike 2 AP Make a Light Attack against all adjacent enemies.
Defend Ally 1 HEX Reaction. When an ally adjacent to the Knight is chosen as the target of an action, the Knight becomes the target instead. The action is resolved normally against the Knight.

Examples: Aragorn, Boromir, Lancelot, Joan of Arc, Leonidas, Jon Snow.


Assassin

Agile fighter specialized in mobility, eliminating priority targets and opportunistic strikes.

VIT Movement ATK SP ATK DEF SP DEF
1 1 AP / 3 / 2 3 0 1 1
Action Cost Effect
Dagger Throw 2 AP Multi-Use 2. Make a Light Attack, Range 4.
Shadow Step 1 AP or 1 HEX Reaction. Move up to 2 spaces. This movement may pass through blocked areas.
Execution 4 HEX Make an Attack on a Wounded enemy. If it hits, cause Death.

Examples: Altaïr, Ezio Auditore, Corvo Attano, Arya Stark, Garrett, The Bride.


Mage

Caster specialized in ranged attacks, area control and devastating magical damage.

VIT Movement ATK SP ATK DEF SP DEF
1 2 AP / 1 / 1 0 3 1 3
Action Cost Effect
Fireball 2 AP Make a Light Special Attack, Range 5.
Blizzard 3 AP Enemies within 5 spaces cannot move until the end of the next turn.
Thunder 6 HEX Make a Special Attack. If it hits, cause Death. Range 4.

Examples: Gandalf, Merlin, Elminster, Saruman, Raistlin, Yennefer.


Barbarian

Savage warrior specialized in aggressive combat and growing damage as it takes Wounds.

VIT Movement ATK SP ATK DEF SP DEF
2 1 AP / 2 / 2 2 0 2 1
Action Cost Effect
Savage Fury 3 AP Make a Normal Attack. Gain +1 to the Combat Result for each Wound the Barbarian has.
Whirlwind Strike 4 AP or 3 HEX Make a Light Attack against all adjacent enemies. Gain +1 to the Combat Result for each Wound the Barbarian has.
Last Massacre 5 HEX Make a Heavy Attack. Before rolling, take 1 Wound. Gain +1 die and +1 to the Combat Result for each Wound you have, up to a maximum of 5 dice.

Examples: Conan, Cú Chulainn, Guts, Kratos, Red Sonja, Korgoth.


Gunslinger

Shooter specialized in ranged attacks, precision and the rapid elimination of targets.

VIT Movement ATK SP ATK DEF SP DEF
1 1 AP / 2 / 2 1 0 2 1
Action Cost Effect
Quick Shot 0 AP Must be the first action of the turn, before any movement or other action. Make a Light Attack, Range 4.
Weak Spot 2 AP Choose an enemy with at least 1 Wound. Make a Light Attack, Range 4 against it.
Hail of Bullets 6 HEX Make a Normal Physical Area Attack, Range 5.

Examples: Roland Deschain, Clint Eastwood, Doc Holliday, Jesse James, Revolver Ocelot, Erron Black.


Ranger

Scout specialized in mobility, positioning and ranged attacks.

VIT Movement ATK SP ATK DEF SP DEF
1 1 AP / 3 / 1 2 0 2 1
Action Cost Effect
Precise Shot 1 AP Make a Light Attack, Range 5.
Reposition 1 AP Make an additional Movement action (ignores the Max of your Movement profile).
Piercing Arrow 2 HEX Choose an enemy within Range 5. That enemy has Defense -1 until the end of the turn.

Examples: Legolas, Robin Hood, Drizzt Do'Urden, Katniss Everdeen, Sylvanas Windrunner.


Cleric

Support specialized in healing, sustaining the team and divine magic.

VIT Movement ATK SP ATK DEF SP DEF
1 2 AP / 2 / 1 0 2 1 3
Action Cost Effect
Holy Light 1 AP Make a Light Special Attack, Range 4.
Heal 2 AP Remove 1 Wound from one ally. Range 4.
Divine Judgment 5 HEX Make a Light Special Area Attack, Range 3.

Examples: Anduin Wrynn, Tyrande Whisperwind, Friar Tuck, Bishop Heahmund, Aerith Gainsborough.


Samurai

Duelist specialized in precision, positioning control and lethal strikes.

VIT Movement ATK SP ATK DEF SP DEF
2 1 AP / 2 / 2 2 0 2 2
Action Cost Effect
Quick Draw 1 AP Multi-Use 2. Make a Light Attack.
Kusarigama 3 AP Pull it to a space adjacent to the Samurai. Range 3.
Kiri-ai 7 HEX Reaction. Make an Attack. If the attack hits, cause the opponent's Death. Otherwise, cause your own Death.

Examples: Miyamoto Musashi, Sasaki Kojirō, Kenshin Himura, Jin Sakai, Tomoe Gozen.


Paladin

Holy warrior specialized in protection, healing and sacrifice.

VIT Movement ATK SP ATK DEF SP DEF
2 2 AP / 2 / 1 0 2 3 3
Action Cost Effect
Consecrated Strike 1 AP Make a Light Special Attack.
Lay on Hands 3 AP Choose an adjacent ally. Remove 1 Wound from that ally.
Divine Martyrdom 6 HEX Reaction. Defeat the Paladin. Then remove all Wounds from all allies and grant them Focus until the end of the turn.

Examples: Uther Lightbringer, Tirion Fordring, Galahad, Reinhardt, Arthur Pendragon.


Trickster

Manipulator specialized in altering reality, disrupting the opponent's plans and manipulating resources.

VIT Movement ATK SP ATK DEF SP DEF
2 1 AP / 2 / 2 0 2 1 3
Action Cost Effect
Sudden Misfortune 1 AP Make a Light Special Attack. After rolling, swap your result with your opponent's result.
Steal Fate 3 AP Make a Light Special Attack. Instead of dealing a Wound or Death, the target loses 1 HEX and you gain 1 HEX.
Lucky Roll 1 HEX When activating the Trickster, after its Fate Roll you may reroll the die for only 1 HEX (instead of the standard 3 HEX reroll).

Examples: Loki, Puck, Anansi, Reynard the Fox, Q, Hoid.