The Arachne's Lair¶
The Arachne's Lair is a solo and cooperative scenario where players face off against giant spiders in a dark cave setting. Rescue the Captive Villagers before they become food (and energy) for the Arachne's Queen.
"Through Thornweb wood where shadows creep, The missing vanished, lost to sleep. No blood was spilled, no cry, no bone, But silver silk on weeping stone.
The Vanguard came by lantern-light, To walls of web both wet and white. There captives hung in strands of thread, Still breathing soft, though all but dead.
Then clicking rose from depths unseen, And down there crept the Spider Queen. You came to free the silken-bound Now fight, or join them in the ground."
| Game Feature | Value |
|---|---|
| Game Mode | Solo or Coop |
| Difficulty | Easy |
| Number of Players | 1 ~ 4 |
| Time Requirement | 30 ~ 60 min |
Battle Objectives¶
Killing the Queen: Defeat the Arachne's Queen.
No One Left: Rescue all Captive Villagers from the Cocoons, then Kill the Arachne's Queen.
Flawless Mission: Rescue all Captive Villagers from the Cocoons, then Defeat all the Giant Spiders and the Arachne's Queen.
Fail the Mission: If all Captive Villagers are consumed by the Arachne's Queen, the mission fails.
Scenario Preparation¶
- Pick a team of 4 Heroes and their miniatures.
- Prepare the Enemy miniatures: 4x Giant Spider, 1x Arachne's Queen, 4x Cocoons.
- Place the Scenario Battle Map in the center of the play area.
- Place all Cocoons, Giant Spiders and the Arachne's Queen on their designated positions on the Battle Map.
- Place your Heroes on any Initial Position on the Battle Map.
- Prepare your Wound, Poison and HEX Counters.
The players take the first Turn.
Scenario Rules¶
- Each Cocoon holds a Captive Villager. A Cocoon is an object with DEF 1 / SP DEF 1 and a Vitality of 1. Heroes attack it like any target; when its Wounds exceed 3 the villager is rescued and the Cocoon is removed.
- Cocoons cannot receive status tokens and are never targeted by enemy attacks.
Cooperative Play
- Each player controls 1 Hero.
- Each enemy's Vitality is multiplied by the number of human players.
Enemies and Activation Table¶
Enemies use the enemy profile rules. Both are Immune to Poison (Venomous Blood).
| Enemy | Move | ATK | DEF | SP ATK | SP DEF | VIT |
|---|---|---|---|---|---|---|
| Giant Spider | 2 | 0 | 1 | 1 | 1 | 0 |
| Arachne's Queen | 2 | 0 | 2 | 3 | 2 | 5 |
On the Enemy Turn, roll 1D6 and perform the listed action.
| Roll | Activation & Action |
|---|---|
| 1 | The Giant Spider closest to a hero: Engage 2, then make a Venomous Bite. |
| 2 | The Giant Spider farthest from the heroes: Engage 5, then make a Venomous Bite. |
| 3 | All Giant Spiders, each: Engage 2, then make a Venomous Bite. |
| 4 | The Arachne's Queen Engage 4, then make a Venomous Bite. |
| 5 | The Arachne's Queen Feast, then spawn Giant Spiders in adjacent spaces until there are 4 Giant Spiders in Battle |
| 6 | The Arachne's Queen Feast, then all Giant Spiders Engage 2 + Venomous Bite |
Actions:¶
- Feast: Move up to 2 toward the nearest Cocoon; if adjacent, consume it (its villager is lost).
- Venomous Bite: Make a Special Attack on the nearest Hero. Instead of dealing a Wound or Death, the target gains 1 Poison on a Hit result.

